This weekend was a shining example of that where BioWare hosted the first community N7 Challenge Weekend where players could jump online and attempt to conquer specific tasks, both on their own and as part of the larger community. In short, we did it, and players were rewarded with in-game items.

For the players out there who’ve tried out the Mass Effect 3’s six classes and who’ve unlocked a lot of the available weapons may notice some imbalances. Fret not, BioWare is working on weekly updates to tweak the weapons, abilities and even the three enemy factions. The complete list of these changes, separated by week, can be seen below.

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March 6, 2012

Tech Armor Power

Base detonation damage increased from 200 to 400 Base cooldown decreased from 12 to 8 seconds

Stasis

Base cooldown increased from 8 to 12 seconds Adrenaline Rush Power Base weapon damage bonus increased from 35% to 45% Rank 4 weapon damage bonus increased from 15% to 20%

Cluster Grenade Power

Base damage increased from 450 to 500

Proximity Mine Power

Evolve 3 “increase damage by X% to impacted targets” value changed from 25% to 20%

Energy Drain Power

Evolve 6 now gives you a 40% damage reduction effect instead of 15%

Drell Adept

Starting encumbrance capacity increased from 30% to 45%

Drell Vanguard

Starting encumbrance capacity increased from 30% to 45%

Drell Fitness Power

Base health/shield bonus increased from 10% to 20% Rank 2 health/shield bonus increased from 10% to 15% Rank 4 health/shield bonus increased from 15% to 20% Rank 6 health/shield bonus increased from 20% to 25% Rank 6 movement speed bonus increased from 5% to 10% Base regular melee damage increased from 150 to 225 Base heavy melee damage increased from 500 to 600

Mattock Assault Rifle

Damage increased from [76. 1-95. 2] to [83. 7-104. 7]

Revenant Assault Rifle

Damage increased from [47. 6-59. 6] to [52. 9-66. 2]

Carnifex Heavy Pistol

Encumbrance increased from [0. 75-0. 35] to [1. 0-0. 5]

Paladin Heavy Pistol

Encumbrance increased from [0. 75-0. 35] to [1. 0-0. 5]

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March 13, 2012

Tempest SMG

Damage increased from [35. 7-44. 6] to [41. 1-53. 5]

Locust SMG

Damage increased from [26. 2-32. 8] to [30. 1-39. 3]

Shuriken SMG

Damage increased from [29. 3-36. 6] to [33. 6-42. 1]

Mattock Assault Rifle

  • Damage increased from [83. 7-104. 7] to [94. 2-117. 8]

Vindicator Assault Rifle

Damage decreased from [68. 6-85. 8] to [62. 4-78. 0] Encumbrance increased from [1. 0-0. 5] to [1. 25-0. 7]

Sabotage Power

Damage from weapon backfire increased from 150 to 200 Rank 4 weapon backfire damage bonus increased from 30% to 50% Maximum number of simultaneous hacked robots reduced from 2 to 1 Base cooldown increased from 8 to 14 seconds Rank 5 cooldown bonus increased from 25% to 35% Base hack duration reduced from 12 to 10 seconds Rank 6 Berserk upgrade damage bonus reduced from 100% to 50% Delay before enemies can attack hacked robots increased from 2 to 8 seconds

Geth Trooper

  • Weapon damage increased from 30 to 35 (Bronze) Health increased from 750 to 825 (Silver) Health increased from 1125 to 1238 (Gold) Health increased from 1688 to 1856

Geth Pyro

  • Damage of flamethrower increased from 50 to 65 (Bronze) Shields increased from 750 to 1170 (Silver) Shields increased from 1125 to 1755 (Gold) Shields increased from 1688 to 2633 (Silver & Gold) Evades less frequently from weapon damage (Silver & Gold) Evades less frequently from projectile powers

Geth Hunter

Fixed a bug where Hunters would never re-cloak after decloaking to fire on Gold (Bronze) Health increased from 750 to 900 (Bronze) Shields increased from 675 to 1013 (Silver) Health increased from 1125 to 1350 (Silver) Shields increased from 1013 to 1519 (Silver) Movement speed modifier while cloaked increased from 75% to 90% (Gold) Health increased from 1688 to 2025 (Gold) Shields increased from 1519 to 2278 (Gold) Movement speed modifier while cloaked increased from 80% to 110% (Gold) Aim delay before firing decreased from 0. 5 to 0. 25 seconds

Geth Prime

(Silver) Reduced chance to play hit reactions from 35% to 27. 5% (Gold) Reduced chance to play hit reactions from 30% to 15%

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March 20, 2012

Phaeston Assault Rifle

Damage increased from [29. 7-37. 2] to [34. 7-42. 2]

Revenant Assault Rifle

Damage increased from [52. 9-66. 2] to [57. 9-71. 2]

Claymore Shotgun

Damage increased from [152. 8-191. 0] to [167. 8-206. 0]

Falcon Assault Rifle

Increased refire time on the Falcon to 0. 65 seconds Decreased rate of fire from 125 to 50 Decreased max spare ammo from [24-34] to [18-28]

Sentry Turret Power

Increased base shields from 500 to 1000 Increased base damage from 25 to 30 Evolve 5 Rocket upgrade damage increased from 150 to 250 Evolve 5 Rocket upgrade radius increased from 1. 5 meters to 2. 0 meters

Combat Drone Power

Evolve 5 Rocket upgrade damage increased from 150 to 250 Evolve 5 Rocket upgrade radius increased from 1. 5 meters to 2. 0 meters

Ops Survival Pack Consumable

Increased amount of bonus shields given from 1000 to 1500

Atlas

(Silver) Armor increased from 11250 to 12940 (Silver) Shields increased from 11250 to 12940 (Gold) Armor increased from 16875 to 21094 (Gold) Shields increased from 16875 to 21094

If you’ve unlocked all of the characters and are looking for more, that may be happening rather soon, according to these Mass Effect 3 multiplayer DLC images. Have you noticed any weapons or abilities that should be altered?

Mass Effect 3 is now available for PC, PS3 and Xbox 360. Read our Mass Effect 3 review.

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Source: BioWare